These are USN Cruisers (a line to Worcester), Soviet Cruisers (up to tier VIII Chapaev), British Cruisers (a line to Minotaur), as well as many low-tier Cruisers. Or when you are reloading take care of the pesky DD very well. 2. The rewards for activities on the Public Test Server may differ from those on the Live Server. Shes a brawler/capper with floaty arcs. In this case, you will not earn Commander XP. will you explain where all my elite commander XP i had on my Asashio (2,2 mill) have gone on on the PTS ?? Because this is my biggest problem with this rework. Commander Skills for Light Cruisers Light Cruisers are Cruisers with the main battery caliber from 140 mm to approx. ... That's kinda hard tho. Just have a look at the popularity of Legendary DD upgrades that trade concealment for something else: They are really unpopular. The power of the secondaries is that focus and finish/damage 1 ship as you focus on something else with the main guns is what makes them AWEsome and extremely fun to play. The cost and number of skills for recruited Commanders will change so that, if necessary, a player will be able to recruit a Commander with more skill points. Update of commander skills: questions and answers. Many of you voiced your concerns about the builds focused on the secondary battery and their efficiency in … Commanders who don't have the maximum number of skill points will additionally bring you Elite Commander XP in the amount of 5% of the Commander XP gained. Also the tank build now costs 21 points instead of 19 and turret traverse has to be left out. Of course you cannot change the armor scheme with skills, that is a rigid ship property. New Orleans (and beyond) captain skills? Many of you voiced your concerns about the builds focused on the secondary battery and their efficiency in the new system. Secondary Armament Expert talent: upon earning 100 "Secondary Battery Hits" ribbons, the secondary battery reload time speeds up +15%. The list of updated skills is available here: Commanders’ skills. Community run database of commander ship builds for the console version of World of Warships. We would like to address several important questions and concerns you’ve raised about the upcoming update to the skills system. But you're right, whether you have CE or not is one of the biggest and most direct influences a captain has on your game, so while I specifically cited the DD CE, also because I wanted to come up with a DD example, the other classes' CE would in my opinion also be eligible for a nerf. Which is really sad, because as I stated above, I really liked your design goals and I think that the basic idea of the rework could have led to a great game update, but as it stands we are looking at a second, though hopefullly not as long-term devastating, CV rework: Great design premises, but miserably failed execution. Since then, new mechanics and many ships with unique gameplay styles have been added to the game. Introduced in Update 1.5.0, Commanders earn skills that allow players to customize their ships to their play-style more effectively. So why not remove or significantly nerf it so that there is an actual choice whether to take it or not, or at least not (nearly) all DD lines take it by default? A Commander without a specialization for a ship can't be assigned to that ship without retraining. Since redistribution of commander skills will be required much less often, the cost of retraining in doubloons will increase from 500 to 750 doubloons. This skill will be useless to most players. Of all the cruisers in the German line, Yorck will benefit most from Demolition Expert at Level 3 given how frequently she will find herself firing HE shells. The distribution of skills by categories will become more logical, which will help to match the skills to the chosen style of play. Well as tradeoff for Yamatos turret traverse kremlin can reach 25 seconds and Scharnhorst 18.1 seconds(with turret traverse module). Expert Marksman is a must at Level 2, and Concealment Expert is highly recommended at Level 4. The possibilites to give actual variety are there though. (Once per battle.) Get all the details on each available skill and then sail into battle in the free online warship game. If a ship's base firing range of secondaries was higher than specified, it won't be reduced. why was the battleship's peleng removed ? Commander Skills : 19 / 19. Skill points in each section are distributed independently of each other. They ceased to fulfill their primary role of CV. Of course captain skills should not completely nullify the strenghts and weaknesses of ships. January 20, 2019 Uncategorized, WoWs Videos 06:35. As skills have become more specialized and their total number has increased, the maximum possible number of Commander skill points has increased from 19 to 21. - AFT + (thinking MFT, I'm good at watching out for and setting an air squad as target) 5? Changing the Commander skill system will make it more flexible and convenient, and give you a choice between several effective loadout options instead of one ultimate go-to option. Please note that skills and their names are preliminary and subject to change during testing. From iJoby @ WoWs ... " Snowflakes " ❄ Rewards: Gift Container ❄ Steel ❄ Coal REWARDS: In Update 0.9.12 and 10.0 , ships of Tier V to X will feat... PTS 0.10.0 Round 2: Updated Commander Skills - 3 v 3 Tier X Brawls and More. Some BBs have actual utility on consumables for themselves or their team, such as Missouri's radar, Bourgogne' engine boost and reload booster, the germans' hydro or the upcoming italian's exhaust smoke. Sign in to follow this . Your feedback helps us improve the Update and fix errors. Up to 50% of the Commander XP, at the cost of 1 doubloon for 150 XP. Effects that increase the squadrons' engine boost duration no longer increase its restoration time. Did they say how long we get a grace period to readjust? Or is all the cmdr are the same, with all the same perks that we can choose to put on them or not? Select Limit Adrenaline Rush 100 Priority Target : The detection indicator will show the number of opponents currently aiming at your ship with their main battery guns. Commanders can learn a variety of useful skills that enhance the performance of the ship. Concealment is important for all classes except CVs. Turret rotation speed change is totally bad now , on yamato you can literally see people inside tower handcranking it xD. Updates to the Commander skill system, Brawls, and other new features. PTS 0.10.0 Round 2: Updated Commander Skills - 3 v... Max Immelmann Tier X German Aircraft Carrier 1945, Mysore Commonwealth Tier VI Light Cruiser 1940. This will enable you to customize your ship to more precisely suit your playstyle. Unfortunately, the actual rework itself does the exact opposite of your self-proclaimed goals: The choice and design of skills in the new system limit the competitive builds even more: Yes, you're giving different playstyles different skills, but by doing so and due to the fact that there are still some skills that are just utter garbage, you're very tightly restricting the "optimal" build for different playstyles exactly because of that design philosophy of giving different playstyles their tailor-made skills. Then why do all indicators point at the rework probably doing the exact opposite!? Please keep in mind that the data from the Public Test isn’t enough to make a decision about increasing the efficiency of these builds before the release due to the following reasons: There were bots in Random Battles, so the data was distorted. World of Warships Top Five Commander Skills. As is the reordering in the UI. It's now 10% instead of 20%? To enhance the ship that you're using you'll be able to choose skills from categories such as "Aircraft" and "Concealment and Acquisition." However taking similar ships into consideration, if the skills and modules enable you to get to 90% of the other, there's no reason to grind for the other one. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. If it ain't broken don't fix it. World of Warships Commander Skills (0.5.3) Guide by Anfauglior Tier I. Balance changes to several ships were made. Why not put tankiness skills in the cruiser skill tree, up to grabs for each cruiser wanting to improve survivability and at the same time restoring the tankiness of supercruisers? I just got to the NO and am wondering what I should be speccing my captain for as I will be playing him quite a bit through the NO/Baltimore/Des Moines. The renaming of skills that have not changed is just dumb. I play at random , it's the only thing that doesn't make me completely helpless !!! Commanders! the ship, every day I play my Massa and now you are going to nerv its effectiveness. Earning Commander's Experience (XP) on battle will allow you to unlock up to 19 skills. Also excels at weak flank harassment with the slow torps. Well on the testserver I tested secondary builds, at ranges over 7km, you will only get hits if you are lucky, at 5-7km you get some hits and at 5km your secondaries start to be consistent. World of Warships is constantly evolving. Like I would buy another car there...... Why aren't we allowed to assign a captain to multiple tech tree ships? Atlanta and Flint bacame useless with this update. The rewards for activities on the Public Test server may differ from those on the live server. You can earn and spend 19 skill points when training your captain. So my Massa, Tirp, Georgia and GK will be less fun, it's nice it can now focus on multiple ships, but if there are too many ships, you fucked up. The problem lies with the fact that that goal, in my opinion, has been missed by a country mile since the proposed rework offers even less flexibility and variability than the old system. Many of you said that the names of some skills were confusing. You don't use multiple set outs on a ship UNLESS you know in advance who you are going to encounter, otherwise, you create the ship so it functions best according to its stats. I understand where you are coming from by stating that in the current system there is too little variety, of both competitive and just-for-fun builds I understand. WoWS – Update of commander skills: questions and answers. You can enter battle playing a ship without an assigned Commander. Is this a new feature? All in all, if they want to promote build variety, the way they are doing it now is not it. The speed of patrol fighters on researchable carriers. Also, the detection range of a ship is a limiting factor for the secondary battery range: the maximum possible firing range of secondaries can’t exceed the minimum possible detection range of a ship. Because another skill in the third row was also selected at the same time and the UI assumed I wanted to Master both at once. But underlying design flaws are much, much hader to fix after the fact, and of those I unfortunately see a whole lot. Upgrade the skills of your WoWS captain! The Public Test Server will host Brawls in a 3 vs. 3 format in the Arms Race mode, playing Tier X ships. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. As Commanders earn more experience, they receive special points that enable them to choose and master skills that improve ship parameters and present additional gameplay capabilities. Commanders become available at Account level 7 and can only be trained for one (1) ship at a time. Is this a new feature? The main idea, as I understood, was that you should be able to decide whether you want to play a secondary build or a survivability build on your Bismarck, or whether you want to counteract her long-range weakness or build her for stealth and surprise, just to name some ideas. To participate in these Brawls, it's enough for only the Commander to be a member of a Clan—up to two mercenaries can be invited to each team. So while I can understand why you chose to split the additional Repair Party and Damage Con from the old SI, why not design an additional skill that gives +1 to each consumable except RP and DC that those ships can choose? Recommended Commander Skills for the british cruiser. Who wants to sacrifice concealment (for example) unless it's something extremely major? WG please admit all your economy (either credits, XP, free XP or elite XP) is broken, rework it for good instead of putting a higher price on anything ... WG simply forgot about special and legendary commanders with this rework : some have lost a special skill with no compensation, others have seen their special skills go down to tier 1. He isn't a weekly poster (barely posting anything WoWS anymore) and has a fulltime job. And while I somewhat share the viewpoint that something that's not broken doesn't need fixing and that there are more pressing issues to work on, I'd nevertheless be happy about a well-designed rework (which this isn't) even of a working system like the commander skills making the system even better and more smooth (which this doesn't do). We will get back to this question after the second stage of the test, but the possibility that some secondary-focused ships might become too efficient and will need balance changes after the release stops us from making secondary-focused builds stronger before the release. You want to be as survivable as possible. I wanted to ask you what I should get next or if the skills I have already are bad for my british cruiser captain. Historic Commander Admiral Lütjens's Story Wikipedia. Each Commander now has separate skill sections for each ship type. 2 - LS. - PM or JAT, none if take MFT Modules: MBM1, GFCSM1 (tried AA first), DCSM1 As for the nation differences and skill loadouts: as an example take a Shimakaze vs a Gearing. 14.12.2020 15:00 Development Blog; ST 0.9.12, balance changes and changes to test ships, removal of Somers. First-order skills Why didn’t you conduct a separate test for the new commander skills? Correct, I'd say, CE is all-around one of the best and strongest captain skills availlable. By Sukasaa, May 12, 2017 in General Discussion. Also you now need 21 points to get the secondary build that needs 18 points at the moment. If a ship is so weak in a critical area that no skills will help, then the available configuration are reduced. Skill points in each section are distributed independently of each other. Considering your feedback, we’ll bring back some of the old names and change some of the new ones to make them work better with the old ones. Great tier for Russian ships. Fixed a bug which caused a Commander's XP bar to overlap with their portrait. Followers 0. It's up to WG to decide what skills are available to do both. 1) Expert Loader – – 50% to reload time when the shell type is switched.Guns must be fully loaded for this to take effect. In addition to updating the Commander skills, we've revamped the interface and made it more comfortable to use the Commander system, as well as retrain and level up Commanders. Tier(in order) 1. Both ships are then almost equivalent with the Gearing having the edge on smokes and survivability (overall utility is better) thus you can substitute the Shima with a Gearing+LM in many ways. Commander without skills: recruited free of charge. In fact, high-tier Soviet Battleships only require 10 Commander Skill Points to play efficiently. But although it is a percentage-based buff, since DDs ( f course excluding the long-range gunboats you also mentioned) are so dependent on their concealment while for other classes it is mostly a secondary (yet still important) stat, DDs benefit more from the - in absolute numbers - smaller buff they get and will take CE every day of the week and as their first 4-point skill, to the point where not having it on a DD from T7 upwards severely hampers the playability of that ship instead of being a nuisance like it (mostly) is on other classes. US Battleships Commander skills. The main difference or advantage of he Shima can be to a huge extend changed with the LM for the Gearing. Similar a Khabarovsk is not able to perform the primary DD role thus it is not usable as a DD and hence its popularity and why it does not use the established main class skill - CE. The variety of skills available allows your Commander to specialize in skills best suited to the ship class they’ll be commanding. If you're joining the Public Test for the first time since Update 0.9.9, you'll be awarded the following additional bonuses: Join the Public Test and obtain its rewards, Follow the instructions. Hi, 1. the game put commander by default on each ship, does it put the best commander for that ship by default, or is there some table of who is the best commander for each ship, or each kind of ships (like best cmdr for: dd, cruiser, bb, cv)? Like a steel trap - When commander skills are reset, the player's wallet closes and will not open again. The announced extension of the secondary batteries’ ranges will appear only at the second stage. Gnevny decided she gets a permanent commander and now thinking the same for the Kirov. Yes, we said, that Atlanta will be buffed with release of 0.10.0, but when we don't really specify, that those will be already effective on PT, changes are implemented to live version. Similarly, BB lines like the germans or french that profited from stuff like the very simple design of SI giving them extra hydro and motor boost charges also are indirectly nerfed by the more battleship-focused redesign. And on top of that especially the re-designed cruiser skill tree completely fails to acknowledge the wide span that is the cruiser class in-game, from Atlanta to Ägir, focusing its skills mostly on the "standard" Zao- or Des Moines-style model of a cruiser while throwing stuff besides the norm under the bus. The ability to accelerate Commander retraining in exchange for credits has been removed, but the amount of XP required for retraining has been halved. The whole idea is completely wrong from that point of view. And on the basic idea I can go with that, since no matter the commander skills a Yamato will never become as good of a brawler as a Großer Kurfürst or a Worcester won't gain smoke, thus preserving the uniqueness of ships. If secondary builds lose their efficiency on the main server, we’ll boost it. So why not remove or significantly nerf it so that there is an actual choice whether to take it or not, or at lest not (nearly) all DD lines take it by default? Battles with players only will allow us to get more precise data on updated Commander skills. (Once per battle.) To ensure that Commander skills correspond to the current state of the game, we're carrying out a large-scale update by adding new skills and changing the old ones. Bots are turned off for Random Battles in the Public Test. The main trait for DDs is low detection (with some exceptions) so CE is a requirement. and now, you are going to [edited]up my fav. Please note: Lunar New Year ships, camouflages, and Commanders will not be available on the Public Test Server. WG Statement: Request for Santa Containers Refunds... 0.9.12 Ranked Battles Test Season - Bronze - Silve... ST 0.9.12, Buffs 'n' Nerfs to Test ships - Balance... Plymouth ● British Tier X Light Cruiser 1936. Just some simple ideas off the top of my head: The biggest reason why DD builds look so similar is the fact that most DD lines get borderline unplayable in high-tier without CE, or in other words: The skill is way too strong for DDs. Hey there fellow captains. Some BBs have actual utility on consumables for themselves or their team, such as Missouri's radar, Bourgogne' engine boost and reload booster, the germans' hydro or the upcoming italian's exhaust smoke. Changing the Commander skill system will make it more flexible and convenient, and give you a choice between several effective loadout options instead of one ultimate go-to option. For Commanders with 21 skill points, any XP earned is converted into Elite XP; the additional 5% is not credited. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. 3. Earn 8,000 base XP in Random Battles playing Tier VIII–X ships. Now, as skills are becoming more specialized and their total number increasing, the maximum number of commander skill points is also being increased from 19 > 21. Read More. The implementation goes against the stated goals. This will enable you to customize your ship to more precisely suit your playstyle. 1 - SA + BFT. Commander Skills. Elite commander XP is not assigned with a ship, you probably had just ship's XP over there. 3,129 views (219 votes, average: 4.04 out of 5) 2. return the peleng for the battleships !!! Similarly for cruisers , why not split the "recon" consumables hydro and radar from the other consumables in a similar way, giving the option to improve one or both subset of consumables depedingon ship and preference? The position of skills in the Support part of aircraft carriers’ skills was changed: "Flight Director" costs 2 points instead of 3, "Interceptor" costs 3 points instead of 4. 1.2 million XP to get from 19 to 21 points is just a scam !! New mechanics and ships with unique gameplay appear in the game on a regular basis. Just some simple ideas of the top of my head: The biggest reason why DD builds look so similar is the fact that most DD lines get borderline unplayable in high-tier without CE, or in other words: The skill is way too strong for DDs. The possibilites to give actual variety are there though. All commander XP will add Elite XP even if captain is not maxxed out? Also the ship still has to function in the primary role of that class. 2. Updated Commander Skills. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. The "Engine Mechanic" skill increases the duration of engine boost by 5% instead of 10%; its improved version increases the duration by 7.5% instead of 12.5%. Daily Updates | News | Server Updates | Ships Cost | More, 2020 Premium and Special Ships Resource Cost, 2021 Researchable Ships Cost and Internal Stat Links, Fen Yang Pan-Asian Tier VIII Destroyer 1945, Bonus Code Marathon (All 4 Codes) - Rewards: Santa Gift Containers and Credits All Regions, 2020 "Snowflakes" ❄ Rewards: Gift Container ❄ Steel ❄ Coal ❄ SteelWhaling Link. Each skill section is reset separately from the others. This change will remove a possible situation in the new skills system, when patrol fighters appear right in front of a squadron and don't leave any time for evasion. You can earn and spend 19 skill points when training your captain. Well @YabbaCoe will you explain where all my elite commander XP i had on my Asashio (2,2 mill) have gone on on the PTS ?? I find the basic idea of splitting up the skill trees for the different ship classes in order to reduce the number of completely useless skills in each one of them not bad, although the reworked system directly goes on to fall into the one big pitfall present that is the strength of the old system being its flexibility and wide range of skills to choose from. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Discussion. New ranges (in km): The change will increase efficiency of patrol fighters and won't allow enemy planes to get away from the chase. Special skills : 1.Done Dodgin' - When activated, all CV planes vanish from the player's screen. We'll end up with another CV rework situation, this time it will affect a critical portion of the game. ... Will it get any unique skills? As an example take the meme GZ secondary builds where the players took those ships into the heat of the battle. Available in the Armory for Coal . December 19, 2020 ~ Sebastianul. New ui looks nice in the skill, played bbs mostly that accuracy skill is badass together with the artillery plotting room 2 you can get actually pretty nice salvos. Since she has a fast-reloading Damage Control Party, you don’t really need the skills like High Alert (2) and Fire Prevention (4) which is a game-changer! Captains, welcome to the Public Test of Update 0.10.0! First things first, I had an absolute blast playing the Pensacola (63% WR, 48.5k average damage). Well, I understood the premise - some CC would become an in-game voiced commander, but other than that, I didn't really follow it. All commander XP will add Elite XP even if captain is not maxxed out? You need to play a total of 50 battles to post in this section. - CV area nuisance, I was against them and you pushed them in (game became less fun), - Spam ships, more and more and more and more of them (again less and less and less fun). I don't like skills that besides costing you precious points, also cost you in ability. When dismissing a Commander, you can convert some of their Commander XP into Elite XP: Up to 25% of the Commander XP, at the cost of 10 credits for 1 XP. WoWs - Dark . Update 0.9.12 - Gifts - Snowflakes including Steel... BOBMASS 2020 is BACK!!!! Commander with 10 skill points: available for 1,750 doubloons. That's not talking about some numbers being off, because those can be fixed relatively easily, and I agree that this kind of fine-tuning probably is best to do on the live server. Yep it has been posted in the notes somewhere so you get like 5% conversion each battle to commander xp. That should help with quick captain building in the future, but initially it was a bit confusing as, after the first four skills, I had later selected another skill on the fourth row intending to Master it but didn't have the required skill points. Commander Skills : 18 / 19. Massa is not going to be long-range firestarter and the conquerer is never going to be a brawler. Basic skills require only one point to master, while more advanced skills require up to four points. Source: WoWS Devblog The skill section corresponding to the chosen ship type is active in battle. ST 0.10.0: Buffs 'n' Nerfs to Test ships and In-Ga... Conte di Cavour Tier V Italian Battleship 1915, Dante Alighieri Tier IV Italian Battleship 1913. -Fire %/torp reload 3.Torp Accel 4.aircraft 5.aircraft. Sadly with the skills now as it is brawling bbs are totally crap now well at least you have some decent dispersion on german bbs now when you spec accuracy skills. Also, on last PT you had those 2,2 mill XP on Asashio, but now it is gone? Transferring them to a new ship will require them to retrain, except for premium ships of the same nation and class.. Build variability goes in 2 main paths: 1. amplify the strength or 2. mitigate a weakness. So while I can understand why you chose to split the additional Repair Party and Damage Con from the old SI, why not design an additional skill that gives +1 to each consumable except RP and DC that those ships can choose? 12, 2017 in General Discussion seconds and Scharnhorst 18.1 seconds ( with turret has... 17, 2020 in Public Test Server may differ from those on the live Server,. 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Points in each section are distributed independently of each other you can literally people... Pesky DD very well main trait for DDs you take CE always or if you gain other effectivity outside (... Of builds with this rework should get next or if the skills to the chosen style of play he. Reset separately from the others the list of updated skills is available:... The chosen style of play specialization for a ship ca n't be assigned to that ship without an commander... 219 votes, average: 4.04 out of 5 ) commander skills be left.! Shima can be to a huge price in coal for will be downgraded 15:00 Development Blog ; ST 0.9.12 balance! Is available here: commanders ’ skills of secondaries was higher than specified, it is always worth try. Can literally see people inside tower handcranking it xD and now thinking the same, with all cmdr! 14.12.2020 15:00 Development Blog, the way they are really unpopular Brawls, and carriers in Random battles the... Module ) ships of the ship if a ship, you are take. Popularity of Legendary DD upgrades that trade concealment for something else: they are really.. I play at Random, it is gone available here: commanders ’ skills can your!
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